The Future Is Near: 13 Design Predictions for 2017
We're only a month into the year but Chase Buckley writes that to architect the experiences of tomorrow, you must first design the interactions of today.
Combining UX Design And Psychology To Change User Behavior
Three tips on how you can combine psychology with UX best practices to change your users’ behavior. For more about psychology & UX, check out the principle of limited attention and Technologists now need to be psychologists.
Priming and User Interfaces
Priming can be used to bias people into behaviors and expectations that match your site’s goals and their needs.
Any Research is Better Than No Research
When thinking about product research, you shouldn’t be asking yourself, "Can we afford this?" It should be, "Can we afford not to do this?"
Connecting Your Tools with the User Experience
The role of the designer requires a critical lens toward decision-making and the appropriate use of technology to solve problems.
Inspiration UI
Find design inspiration from real live projects.
Macaw - The code-savvy web design tool
The good news is you can now download Macaw 1.6 for free. The bad news is that there will no longer be any more updates as InVision just acquired them this week.
The List of UX Tools to Rule Them All
A long list of UX related tools primarily for user research - such as session reply, recording, automated tools and mind mapping.
How to build an experience map
A step by step guide by Niall O'Connor on how to understand the experience a customer has with their product or service with an experience map.
Design Resources from Bjango
A comprehensive set of app icon templates for Photoshop, Illustrator, Sketch, and Affinity Designer.
The Ultimate List of UX Topics All Beginners Should Know
A comprehensive list of UX topics to know about.
The O'Reilly Design Conference 2016
Videos and slides from the inaugural design conference from O'Reilly last week.
Designing for Crisis by Eric Meyer
Eric Meyer gives a talk in October 2015 at An Event Apart Austin on how and why design needs to consider more than just the usual use cases.
Pancake — The design adventure
Trying to create the most pleasant way to wake up by Rudy Rosciglione.
Read
Thomas Guigue writes about lessons learned while designing iOS appRead.
UX Timeline
Go back to the past and see how some of the best products started off and improved over time.
“Creativity is allowing yourself to make mistakes. Design is knowing which ones to keep.”
— Scott Adams
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